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Case Study: Chainsaw Assembly Simulation. How We’ve Developed a Universal Engine

Case Study: Chainsaw Assembly Simulation. How We’ve Developed a Universal Engine

1 min read

Slava Podmurnyi

CEO. 12 years of experience in IT. Wide expertise in management, business development, and software development. My dream is to make the world a better place with art and technologies.

Slava Podmurnyi

CEO. 12 years of experience in IT. Wide expertise in management, business development, and software development. My dream is to make the world a better place with art and technologies.

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Overview

This is a demo of the Husqvarna Chainsaw Assembly simulation for the HTC Vive headset. It was developed specifically for the VR event in Eastern Europe.

Project Data

Duration: 3 weeks

Team:

  • PM
  • Unity Tech Lead
  • Unity Developer
  • QA
  • Tech Artist

Description

A user can assemble a chainsaw from details. The simulation provides hints of how to do that.

The goal was to create a solution that will serve not only to the chainsaw itself but to any other 3D model.

As a result, the core engine of assembly mechanics was made universal. At the event, we’ve demonstrated how to replace the chainsaw model with the burger one and, therefore, assemble burgers.

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Challenges

  • Get into the details of what main parts chainsaw consists of and use this knowledge for simulation development.
  • Develop a universal assembly engine that can be used with a lot of different 3D models.
  • Design the pipeline of any model setup with the engine.

Read more: Everything You Need to Know About Visartech Tech Stack

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The Result

A universal assembly engine applicable for various 3D models.

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